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Technical Cinematic Designer - skate.(Hybrid/Remote)
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
You will help establish our cinematic pipeline, workflow and technical requirements You will create and implement systemic, in game, scripted cinematic sequences You will work with the Narrative, Design and Art teams to visually communicate key story\presentation elements You will partner with gameplay design on the camera system You will adapt to artistic and technical c
Email Job
Posted 1 day ago
Product Marketing Manager (6-Month Contract)
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Orlando, FL / 1 more...
Define longer term marketing objectives and strategy, develop and execute go to market plans for new games and live services. Conduct market research and translate insights to inform the roadmap and marketing strategies that have positive impact on the business. Act as a strategic marketing partner and voice of the player to studio leadership throughout the product lifecy
Email Job
Posted 1 day ago
Development Director (Environment)
Electronic Arts
-
Redwood City, CA / Orlando, FL / Atlanta, GA / 3 more...
Work with the disciplinary leadership, the Principal Art Director, and the Director of Product Development to understand their goals and create a strategic plan to accomplish their needs along with the project goals. You will create and manage a development plan for Environment development including resource planning, balancing scope with capacity, tracking progress, mana
Email Job
Posted 2 days ago
Technical Designer (Scripting)
Electronic Arts
-
Seattle, WA
We are Frostbite Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in house engine offers the unique ability to adapt to each game while working hand in hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an
Email Job
Posted 2 days ago
Senior VFX Artist - skate.(Hybrid/Remote)
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality VFX assets for characters, gameplay, environments, and skateboarding tricks in the SKATE game. Collaborate with the VFX Director, art team, and design teams to ensure VFX align with the visual style and game mechanics of Skate. Develop and implement VFX pipelines and tools to optimize efficiency and quality for the Skate game. Stay updated on industry
Email Job
Posted 3 days ago
Senior User Experience Research Manager- Apex Legends
Electronic Arts
-
Los Angeles, CA / Seattle, WA / Marina del Rey, CA
We are EA the world's largest video game publisher. You are probably familiar with many of our game franchises Apex Legends, Star Wars Jedi, and Battlefield to name a few. But what does that mean for you? It means more opportunities to unleash your creativity, be inspired by those around you and ignite your path in any direction you choose. You would report to the Global
Email Job
Posted 3 days ago
Technical Artist - Tools and Pipelines - skate.(Hybrid/Remote)
Electronic Arts
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Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof of concept work in pre production. Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production ready content generation workflows and tools. Work with content creators to identi
Email Job
Posted 3 days ago
Level Artist - skate.(Hybrid/Remote)
Electronic Arts
-
Los Angeles, CA / Orlando, FL / Charlotte, NC / 3 more...
Work with the World Building Director and World Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with proprietary procedural tools to lay out and detail sections of the world. W
Email Job
Posted 4 days ago
Messaging Content Manager
Electronic Arts
-
Orlando, FL / Seattle, WA
of this role include Be the expert of our content schedule and ensure every detail is accurate and ready for programming. Manage the content pipeline by securing timely approvals from stakeholders. Write all in game messaging copy, including loading screens, pop up messages, and more. Work cross functionally with content designers, artists, and programmers to create accura
Email Job
Posted 4 days ago
Lead Activities Designer - skate.(Hybrid/Remote)
Electronic Arts
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Redwood City, CA / Orlando, FL / Austin, TX / 2 more...
Oversee and drive the design vision for activities across the entire player experience, identifying clear goals & success criteria for the team Translate vision into workflows, frameworks, and best practices that empower the activity design team in a live service environment Work directly UX team to bridge gameplay vision with player experience expectations Collaborate wi
Email Job
Posted 8 days ago
Development Director (External Partners)
Electronic Arts
-
Seattle, WA
Be the primary point of contact and the owner of the relationship between Cliffhanger Games and its external development partners. You will understand development needs and work alongside the game teams, suggesting suitable vendors, availability, and capacity to meet our evolving production challenges. Build long term relationships through clear communication and trust, e
Email Job
Posted 9 days ago
Principal Gameplay Designer (Star Wars Jedi)
Electronic Arts
-
Los Angeles, CA / Seattle, WA
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what
Email Job
Posted 9 days ago
Technical Director
Electronic Arts
-
Redwood City, CA / Los Angeles, CA / Austin, TX / 2 more...
At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. Role Expectations Lead the te
Email Job
Posted 11 days ago
Senior VFX Director
Electronic Arts
-
Seattle, WA
Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, and Nuke. Work with team leadership to establish and uphold the vision and quality standards for our vfx content. This involves ensuring that vfx assets and the player experience remain consistent with the broader project creative goals. Effecti
Email Job
Posted 13 days ago
Sr. Environment Artist/Designer (Layout)
Electronic Arts
-
Redwood City, CA / Orlando, FL / Austin, TX / 1 more...
Collaborate with Senior Environment Director and Creative and Technical leadership in the creation of environment layouts and world content that effectively supports gameplay, environmental world building, aesthetic aspirations, and storytelling of studio projects. Work with key stakeholders to ensure environment layouts support a player's first experience through effecti
Email Job
Posted 13 days ago
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